using System.Collections;
using UnityEngine;


public class Player : MonoBehaviour
{
    public float moveSpeed = 3;
    public Vector3 bullectEulerAngles;

    //引用
    private SpriteRenderer sr;
    public void Awake()
    {

    }
    public void Start()
    {
        Move();
    }

    public void Update()
    {

    }

    public void FixedUpdate()
    {

    }

    private void Attack()
    {

    }

    //坦克的移动方法
    private void Move()
    {

    }

    private void Die()
    {
        //产生爆炸特效
        Intantiate(explosionPrefab, transform.position, transform.rotation);
        Destroy(gameObject);
    }

}